Public Release - v0.065


The newest version of the game is now available to the public. Enjoy!

Files

Inn Another World v0.065 PC.zip 343 MB
36 days ago
Inn Another World v0.065 Mac.zip 340 MB
36 days ago
Inn Another World v0.065 Linux.zip 351 MB
36 days ago
Inn Another World V0.065 - Android Tablet.apk 633 MB
36 days ago
Inn Another World v0.065 - Android Phone.apk 633 MB
36 days ago
Inn Another World v0.065 - Older Android Devices.apk 633 MB
36 days ago

Get Inn Another World

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

Alright, I lied, ONE more comment.  Probably. >_>

Just a couple quick notes / questions about the inn and the future of the room building.

The inn looks amazing at night, with all the candles lit in occupied rooms.  At least the rooms I can fit a candle into.  My inn currently sports 26 short-term rooms, and 25 of them are occupied at the moment (with 22 of them having candles of some variety).  Overall I'm really enjoying expanding my inn, and I LOVE the green spaces I've created with the outside decorations.  Little gardens, sitting areas, fountain appreciation zones, and trees perfect for reading a book while leaning against.  

I do wish I could provide more ready access to the outdoor areas.  I know it's entirely cosmetic, but it bothers me that I can't put any doors to actually go out into my gardens.  A decorative door to place on a wall for theoretical access would be appreciated.  Doesn't need to provide Desirability or anything, I just want it to look pretty.

I wish we could place wall decorations on the outside of rooms, not just hallway walls.  Bare hallway space is at a premium in my inn, and any hallway wall is constantly in danger of being knocked out in favor of another room.  Makes it really difficult to mount animal heads or other decorations inside my inn.  Pianos, benches, imitation knight armor, those things can (and do) all eagerly sit on the floor outside the rooms, but the wall decorations are hard to work in.  Not sure if this is a limitation of the Unity engine or just a game design choice.

Room capacity seems incredibly tight.  I can fit in the Wooden Set or Painted Set, and then... maybe a candle?  I can freestyle furniture without going for the set bonus as well, sure, but capacity runs out SO fast.  Thanks to the Basic, Wooden, and Painted sets, I have three distinct sections of rooms, catering to Stylish, Culture, and Cozy needs, but it's so hard to truly specialize.  I've tried to create a luxury-focused room and a nature-focused room, but even though we've gotten some really nice Luxury furniture added in, without a set bonus for it the results are mediocre.  And I still can't fit all that much in, being forced to leave out several really nice luxury items.  We need new furniture sets focused on Luxury and Nature to help with that, but room capacity would still remain a significant issue.

Will the future bring larger rooms with higher furniture capacity?  I don't mind waiting for the next inn level, whenever that gets released (2027? :P ).  But with these rooms so limited, it's hard to be creative.  A larger room option would be a welcome addition, even if the base cost is much higher.

Will we be seeing the addition of a second floor?  I know there is a lot of ground to still unlock for more rooms and decorations, but having a second floor to the short-stay area would greatly expand our options.  Could even limit things to specific floors, such as theoretical larger rooms only being available on the second floor, or specific Unique Rooms only able to be constructed on the second floor, or even underground.  I know I'm asking for a lot, but I love building and customizing my inn.  Not as much as I love the ladies, but... not... not that far off. <_<

Would decorations (outside of rooms) be able to boost more than just desirability?  Could we have Cozy-boosting decorations or Luxury-boosting decorations or Nature-boosting decorations?  Not every decoration out there, of course, but maybe some of them could boost a design style within their radius in addition to base Desirability?  I really want to have areas of my inn be hyper focused on specific design styles, but that's very limited with our current furniture options and capacity.  

Should Desirability provided to a room possibly be limited by the number of identical items?  If I surround a room with 20 Goddess Statues that... really shouldn't be 20 times as desirable as a room with one Goddess Statue outside.  I have not tested what limits there may already be in place, but I do know that I have rooms gaining desirability from multiple copies of the same tree, statue, shrub, and piano.  I just feel like that should be limited.  Maybe full bonus from the first one in range, half bonus from a second one in range, and after that there isn't any further increase?  I don't know, that might be overkill, but I was thinking about this while expanding earlier.

Of course, since each short-term guest has a cap to how much they can pay, I suppose Desirability limitations like that aren't truly necessary. :/  

Oh, and, uhh... just a side-effect of me expanding too much, probably, but... I'm going to need another housekeeper soon. >_<  It's not every day, but there are times when Vera and Jay both spend the whole day cleaning rooms, and can still barely keep up.

Whew, now that's a comment! To answer your questions/suggestions...

-Glad to hear you're enjoying the inn decorating part of the game. I'm planning to add a lot more to it in the future, so look for new decorations, furniture, and features every update!

-I'll take a look at some kind of decoration that would act as a doorway, maybe in combination with some outdoor decorations to make paths. Definitely could look cool, I think.

-I think I could make it possible to put things on the outside walls of rooms. Would need to tweak some of the placement logic in the game, but I don't think it's impossible.

-Level 2 and 3 rooms will be coming at higher inn levels, which are both bigger and have greatly expanded capacity. I also am planning to introduce some different types of rooms which will have higher capacity. Maybe something like luxury rooms, or similar.

-A second floor has been requested/suggested a lot, and all I can really say at the moment is...maybe. It's certainly not impossible, but it would take a lot of coding to make it work well. That would probably be something rolling around in the end game.

-I hadn't really considered stat boosting decorations. Could be a possibility, maybe certain items with a low range of effect, if a player wanted to make like a "cozy section" or something similar.

-Decorations not being unique is basically so players who are less inclined to spend time on the inn building section aren't overly penalized for just buying some high value decorations and dumping them haphazardly in their inn. I don't intend to make people play The Sims for hours if it's something they wouldn't enjoy. That's essentially why the guests have rent caps, to prevent this from being the end-all best strategy.

-A new house keeper is definitely in the works, but I can't say more at the moment. Look forward to it in an update or two!

Android Old devices is not working After the Unity logo the game does not start and shows a black screen

Not sure what this update did but it won't download and the game won't start anymore. Anybody else have this issue?

(+1)

I dont know what happened, but after updating game my all saves are deleted.

(+1)

i purchase a room worth 200 it say -200 but i loose all my money

hey uh, is this supposed to be in here? I’m not about to go digging, but I wanted to give you a heads up.

(+1)

Ah, probably not, forgot to delete it haha. You can delete it or leave it, shouldn't change anything.

When I try to update the Linux version via the itch client I get a HTTP 400 "invalid upload" response. Anybody else having the same problem?

I tried to reupload the Linux version through the itch client. Let me know if that fixes it

Yep, updated successfully now. Thanks! :)

(1 edit)

Im very happy a new update finally dropped. This is one of my favorite games on this platform. Unfortunately don't have the opportunity to try it out before Monday. Will probably just start a new safe. Judging from the main page we finally get some interaction with the guests? That would be brilliant.

*Edit*

The short stay ones, I mean.

Yes, if you zoom into their room and click on them, you'll start a conversation. A few gifts bought from the general store might make something...happen ;)

Nice 

Beth has disappeared, stuck on "She's probably ready to speak with you.  Try finding her at her home."  But she isn't there or in the market, Charlie and Julia are there but Beth no where to be found.  Is there anyway to force her back or am I hard stuck on this save?

Did you try her living room at night (time slot 4)? She should be on the couch.

When she has Julia on her lap?  Yes but nothing has happened since and she's never there any day or time.  This happened in the previous version, was hoping the new content would force a fix but no such luck

(2 edits)

Bricked my save using an autoclicker to click through content I had already seen bc I used to play on mobile and switched to PC, is there a way to fix this or am I fucked to start over?


Think I clicked on Tirria and the blacksmith door basically at the same time... Tried to save and reload thinking it would not try to load the exact circumstances and just load the area of the map I was in not the dialogue scenario. This would actually be a good way to prevent this in the future. remember what map section the player is in but not if they are in dialogue, also locking the player out from being able to click on something else as soon as they click one thing in navigation.

It is supposed to block out all other buttons as soon as you click something, but it might not have been fast enough. Have you tried loading your save and pressing the left arrow on your keyboard? That should load the latest autosave, and hopefully back before the conversation triggered. If not, you can DM me either on Patreon or Discord and I can try to unstick your save file.

I'll try this thanks.

So either my android is too old to play your game or your androids downloads are bugged it's black screening right after the unity logo and crashes